Houdini VEX and COPs Procedural Materials
- Jun 24
- 1 min read
Updated: Jun 26
Using COPs and Houdini’s native scripting language, VEX, I created a series of fully procedural textures showcased in this still life. Modeled in Maya, exported as USDs, imported into Solaris, and rendered using Karma, I utilized the full USD pipeline in conjunction with VEX shaders created using wrangles to complete this project. I further enhanced it using compositing techniques in Nuke to give it a hazy, smokey feel.







