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PROJECTS

Houdini COPs Succulent Shaders

  • Jun 16
  • 1 min read

Using COPs networks, I created textures for a succulent model using references found on the internet. I paid special attention to learning all I could about Houdini's procedural Karma/USD Shader Builders, as I had previously come from Maya's Hypershade in combination with Substance Painter. After this practice, I moved onto learning VEX.




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