Houdini COPs Succulent Shaders
- Jun 16
- 1 min read
Using COPs networks, I created textures for a succulent model using references found on the internet. I paid special attention to learning all I could about Houdini's procedural Karma/USD Shader Builders, as I had previously come from Maya's Hypershade in combination with Substance Painter. After this practice, I moved onto learning VEX.


